Fix fundemental issues in the gamemode
Upon a short test session, there are several very basic and connected issues discovered. #13 (closed) and #14 are deemed super easy tasks, but fixing nametags #4 (closed) was supposed to be done first.
Well, this commit: c60b32de53635de98bc1b872e7d1177882b5adb2 were supposed to fix that, but it didn't.
PlayerJoined[playerid] == -1
-
Is not set correctly somewhere when you join from the lobby, hence the values and settings needed are not set. -
Going even further, looking at textdraws, they are somehow being mixed between matches/matchid's and duplicates if there are more than one match running, and you are trying to rejoin via the hub multiple times: -
Rejoining matches also causes the playercount to go up because it does not decrease when you leave.
Edited by denNorske